Rules of Open World Game Design - 80 Level Podcast

80 Level Podcast - A podcast by Kirill Tokarev

Categories:

Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.More about Jamie: https://linktr.ee/smithstock Some examples in the video used by JamieYakuzahttps://www.youtube.com/watch?v=CKiFfCE949s https://www.youtube.com/watch?v=k71rZSh0ipM Fallout: New Vegas Maphttp://www.gamemapscout.com/falloutnewvegas_interactive.htmlThe player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or downElden Ringhttps://mapgenie.io/elden-ring/maps/the-lands-between Super Mariohttps://www.youtube.com/watch?v=pLl7lbbpjig Destiny 2https://www.youtube.com/watch?v=LLpD4KH6kwI Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty  https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for digital artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalentGet your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023