117. Dune the Game, Cyberpunk 2077 Mistakes, Next Gen Ray Tracing | Studio Director

Broken Silicon - A podcast by Moore's Law Is Dead

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Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it. [SPONSOR for cheap Windows & Gaming Keys: https://www.cdkeyoffers.com/] 25% software discount code: brokensilicon 3% EVERYTHING discount code: dieshrink Windows 10 Key: https://bit.ly/3izasOD 0:00 What is an Operations Director do for a studio? 3:50 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC 11:44 When do game studios upgrade their PCs? How are the shortages affecting them? 16:36 How did Funcom gain the rights to make a Dune Survival Game? Will it be good? 25:47 Why do games sometimes fail? 30:24 What makes a studio cancel a game mid-development? 35:30 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable? 44:25 Early Access and Kickstarter Funding Models 53:52 Tencent funding Western games - Should we be worried about outside censorship? 58:56 Next Gen Motion Capture 1:02:35 How do people get into game development? 1:09:25 Game Development Misconceptions, thoughts on Crunch Culture 1:14:02 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing? Guest’s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/ Funcom: https://www.funcom.com/ https://en.wikipedia.org/wiki/Tencent https://en.wikipedia.org/wiki/Star_Citizen https://www.bbc.com/news/world-asia-50093028