Behind the Wheel of IP Licensing with Hutch's co-CEO, Peter Hansen-Chambers

Deconstructor of Fun - A podcast by Deconstructor of Fun

Join the industry's leading weekly newsletter: www.deconstructoroffun.com/subscribe This episode is perfect for those interested in game development while managing significant brand collaborations. Join our host Mishka Katkoff as we delve into game development and IP licensing with Peter Hansen-Chambers,  co-CEO of Hutch.  Peter shares his journey to become a co-CEO and explores the unique strategies behind Hutch's successful racing games like F1 Clash and Top Drives.  Discover the importance of strong relationships with car manufacturers, learn about the evolving strategies driving Hutch's success, and gain valuable insights into maintaining long-term partnerships with major brands.  --- 00:00 Introduction  00:45 Hutch's Game Development 03:03 Peter Hansen's Journey at Hutch 04:21 Challenges and Successes in Game Launches 07:26 Licensing and Partnerships with Car Manufacturers 13:13 Navigating Approval Processes and Brand Relationships 19:21 Pitching to Major License Holders 30:40 Evaluating Brand Partnerships 31:52 Understanding Developer Expectations 33:03 Navigating Manufacturer Relationships 35:35 Balancing Enthusiasm and Practicality 43:43 Importance of Face-to-Face Interactions 46:13 Maintaining Long-Term Relationships 48:29 Common Mistakes in Licensing 57:54 Future Plans and Projects 60:31 Final Thoughts