Genre-Defining Gaming Studios - with Michail ‘Mishka’ Katkoff

Deconstructor of Fun - A podcast by Deconstructor of Fun

In today’s episode, we ask a very important question - how to build a studio that can make genre-defining hit games. Even though game mechanics are powerful forces, what can truly drive massive and sustainable growth are culture, processes and teams that comprise high-performing studios - a perspective that I’m excited to dig into today. I’m truly thrilled to get Mishka’s insights distilled from hundreds of games from tens of studios in our interview today.    Key Highlights:  🤔 Why is it important to know and understand how to build a successful studio, versus, say how to make successful game mechanics?  🎮 The seven elements that make for a great studio.   ✅ Why ‘right sized’ teams are important to a great studio.  👨🏻‍💻 Why Mishka values software and art over presentations.  🎨 Why Mishka considers an art director a key early hire.  ❌ The one common characteristic of unsuccessful games. 📐 How engineers, designers and business people on teams look at problems from very different perspectives. 💭 Why a PM or businessperson-driven culture can find it hard to release anything genre-defining.  ✌️ How to change the composition and leadership of studio teams as a game matures.  💯 How to think about being design driven vs. metrics driven.