Grand Theft Auto 6 - DF Direct GTA 6 Special - Trailer 1 Tech Breakdown

Digital Foundry Direct Weekly - A podcast by Digital Foundry - Mondays

The first trailer for Grand Theft Auto 6 has 'dropped' and we have reacted by bringing together three contributors to comb over the circa 90 seconds of footage and extract as much technological information about the latest iteration of the RAGE engine as possible. Is what we've seen here viable on current-gen consoles in real-time? Is there any evidence of hardware-accelerated ray tracing effects? How do the characters and hair rendering look so good? And is 60fps on PS5/Series X and an Xbox Series S port actually viable? 00:00 Introduction 01:53 Is the trailer real-time? 07:13 Ray traced global illumination 11:10 Ray traced reflections 17:04 Shadows and hair 23:50 Character rendering 26:30 Could consoles hit 60fps? 30:50 Closing discussion Learn more about your ad choices. Visit megaphone.fm/adchoices