DoubleDM #57: Why Home Bases are so cool

DoubleDM - A podcast by DoubleDM - Mondays

This week we talk about Home Bases in Tabletop Roleplaying Games and what they do, how they work, why we like them if they are necessary, and a whole lot more. Today we give guidance on how to use Home Bases to allow for better Roleplay, Character Development, and more Player Creativity, Freedom, and Agency.We talk about why and how Home Bases promote Player Freedom, Agency, and Creativity through Downtime. We talk a lot about how Home Bases allow your players to work in small creative details around their character while using a Home Base as the Catalyst to create and discover a deeper context about characters. This all comes through the central Term for the Episode "Home" and how that affects Characters and the Game you are playing. How having a home changes a Characters behavior and how it will allow players to create something of their own in the World of the Game as well as how DMs can use Home Bases to their advantage in the story to create a more personalized and engaging story for your players to enjoy.Our Links:WebsiteTwitterInstagramKo-Fi Hosted on Acast. See acast.com/privacy for more information.