DoubleDM #68: How And When to Say No

DoubleDM - A podcast by DoubleDM - Mondays

In this episode, we will discuss how Game Masters of TTRPGs will have to say No to Player Ideas and Suggestions. We give advice and insight on how you can identify those situations when they arise and what you can do to work with your players to achieve an outcome favored by all. We also talk about what a Game Master actually does for the table and why it is on you to shut down certain ideas. We talk about the ways we use to prevent moments of disruption and our experience with shutting down ideas. We want you to remember that saying No is not an Act of Disprution but rather an Action to prevent it. For more information check out these Timestamps:14:00: What does Saying No even mean?18:00: Saying Yes does not mean Success21:00: The Considerations you need to make25:00: How To Involve Creativity31:00: What actually is the Job of a Game Master?38:00: Leave a Table if you have to41:00: Have an Explanation45:00: Session 0 is your Foundation49:00: You have nothing to worry aboutWe Support The TTRPGs for Reproductive Rights and you should too, with this link you can get up to 275+ Games by over 200 Creators for just $5 and support Reproductive Rights: https://itch.io/b/1375/ttrpgs-for-reproductive-rightsYou can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:Website, Twitter, Instagram, Ko-Fi Hosted on Acast. See acast.com/privacy for more information.