How To Run A Premade Module
DoubleDM - A podcast by DoubleDM - Mondays

In this episode, we talk about running, preparing, and also writing Premade Modules for D&D and TTRPG. We help with lots of advice and insight into how it is to run a premade campaign and what things to keep in mind while doing so. After this episode, you will have a better understanding of how premade modules want to run and played so you can pick one up from a store or website and be ready to run a game of TTRPG in no time.For more Information, see these Timestamps:13:00: What is a Premade Adventure?17:00: Premade Adventures don't need Prep23:00: How to adapt Premade Modules to your Game31:00: Premades help you develop skills33:00: What Premades do really well for you38:00: Even Veteran GMs benefit from Premade Modules41:00: Not all Modules are the same47:00: Modules are a Baseline, not a Full Story50:00: They help with structureThis episode was Sponsored by: MasterScreen.AppGo to https://masterscreen.app/ or to Twitter to check out this new Set of Tools to Manage your TTRPG Campaigns.You can find the Show on Social Media and the Web to stay up to date with the latest content, schedules, and more:Website, Twitter, Instagram, Ko-Fi Hosted on Acast. See acast.com/privacy for more information.