341: Virtual Reality - Immersive Educational Campus with Remio

Education On Fire - Sharing creative and inspiring learning in our schools - A podcast by Mark Taylor - Mondays

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Jos van der Westhuizen is the CEO and co-founder at Remio.Remio is a VR app that provides an immersive educational campus in which students can learn, collaborate, and play.Their educational use case enables you to turn a space into a virtual learning institution. The Remio platform is built for knowledge transfer and higher education use cases. Try a weekly class in VR and you’ll understand the power of an immersive virtual classroom. Below we have details of how Hoquiam School Uses Remio's VR Platform to Drive Social Emotional Learning Among Students Websitewww.remiovr.comSocial Media Informationwww.linkedin.com/in/josvdw/www.twitter.com/JosvdWestResources MentionedAcquired PodcastThe Hard Thing About Hard Things by Ben HorowitzShow Sponsor – National Association for Primary Education (NAPE)Primary Education Summit – ‘Visions for the Future’ – 2023Get access NOW at www.nape.org.uk/summitHow Hoquiam School Uses Remio's VR Platform to Drive Social Emotional Learning Among StudentsAs teachers and students have adapted to a post pandemic educational environment, the increasing importance of social emotional learning has emerged. Hoquiam School District is using Remio's VR platform to drive social emotional learning among its students and reshape social connections impacted during the pandemic, and the positive impact is undeniable as students are eager to play and learn with each other in VR.Hoquiam School District manages 1600 students across high school, middle school and elementary school in Washington state. Over the past year, the district has undergone major curriculum outreach to students with VR learning programs by working with Remio's VR platform and VEDX Solutions offering 'class packs' that also provide training and 30 Quest 2 headsets so that educators can operate whole classrooms in VR at once.Remio provides an all-in-one solution for remote learning environments and team collaboration in the metaverse. The platform enables students and teachers to onboard into VR in a fun, safe space where they can create their avatar, play, socialize and gain confidence engaging with their peers in a VR environment before moving into the school’s curriculum.Chris Nitti, Digital Age Coordinator for Hoquiam School District, started the program and immediately over 100 students applied to join a small test group of 20 who participated this past summer in a Remio-based VR event. Nitti says he specifically looked for diversity, bringing in students across special education, students who are homeless, students who are transgender, football players, band geeks, the whole spectrum. The group played virtual paintball together for about 20 minutes, showing great communication, teamwork, collaboration, and engagement. Nitti then asked the students to remove their headsets and look around at their bonded group. One of the students said, "I don't even know any of you before we put these headsets on, but now I feel like we're real friends and I just want to get back into the world with you." Nitti says that these social experiences in the VR environment 'levels the playing field' and produces equitable and inclusive experiences for students, so that constructs like appearance, class or cliques don't matter in helping...