Let’s play - how to design mechanisms in board games | with Jamey Stegmaier

Game Changer - the game theory podcast - A podcast by TWS Partners - Mondays

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In this episode we talk to Jamey Stegmaier, a board game designer, taking a step away from pure game theory to talk about designing board games. He explains where he gets his initial ideas for new games and what makes a great board game from his perspective. Relating to mechanism design we discuss which mechanisms generate a good interactive game. Jamey also shares his experiences of publishing games through crowdfunding which he went through very successfully in the past.   Jamey Stegmaier is a board game designer and manages the publisher Stonemaier Games. He has designed numerous games, including Viticulture, Scythe, and Tapestry.