Inside AAA Game Engine | Marcin Undak

Wookash Podcast - A podcast by Łukasz Ściga - Saturdays

Categories:

Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us!Diablo IV Expansion - Vessel of Hatred!https://diablo4.blizzard.com/en-us/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast00:00 Highlights00:40 How Did the Programming Journey Start?04:17 CD Projekt Red and The Witcher II07:19 Ubisoft and The Watch Dogs Series09:45 Blizzard and Diablo IV11:02 Current role and Day-to-Day Work12:04 General Purpose vs. AAA Game Engines16:16 Working on a Game Engine19:56 Infrastructure and Processes - Big Games22:52 What He Enjoyed Working On23:56 Difficulties in Large Companies27:24 How Often Does the Engine Change?30:18 Non-Technical Complexity Made Easy35:23 Different Stages of Game Production39:09 Can the Engine Handle It All?44:05 Upside of Fast-Paced Game Shipping48:26 C++ and Scripting Languages54:56 Performance in Diablo IV01:03:48 Adding Features to the Engine01:07:02 AAA vs. Indie Development01:10:41 The Upside of AAA Studios01:22:50 Will AAA Studios Use Other Languages?01:30:44 Visual Studio Bad?01:38:42 Where Should You Start?