0680 – Voice Acting In Gaming
Get A Better Broadcast, Podcast and Voice-Over Voice - A podcast by Peter Stewart
2022.11.11 – 0680 – Voice Acting In Gaming Games Voice acting in the video game business is similar to doing animation work, although the portrayals have to be more ‘realistic’ than say, those ‘cartoon-caricatures’ of people or animals. In fact, gaming actors are more like those in movies – they just can’t be seen on screen. Your skillsAdaptability - Although you may read as a cast ensemble together (so each actor ‘works off’ one another, because it may be easier to direct everyone ‘live’ and to get the same studio quality), it is also likely that you may read individual lines, alone, out of order and out of context (‘non-linear’). Indeed, as you may never see a full script, but just your part, you will need to take specific direction on the motivation and interaction of your character for that particular scene, as you jump around different timelines and emotional states minute by minute. That will affect your whole read: tone, projection, pace and intonation and so on. [1]Being able to do lots of accents and characters is very helpful in both video games and animation recordings. Just don’t audition with a character voice that you won’t be able to keep up for an entire recording session. Sight reading – reading a new script on the fly, on the spot is imperative in this fast-turnaround world. Practicing this will help you learn different tenses, moods and emotions and move effortlessly between them. [1] How producers create different voice effects in gaming: https://www.voquent.com/how-to-recreate-gaming-audios-top-5-vocal-effects/ Hosted on Acast. See acast.com/privacy for more information.