11 Gamification Part 1

CNG fourth graders remake The Fly.  Before ISTE2015, HackEd collected voices on gamification - Michael Matera, Chris Aviles, Kevin Werbach, Marianne Malstrom, and Steve Isaacs.  Jane McGonigal explains how games can make our lives better and James Paul Gee explains how game design will help us reform education in the redesign of learning environment.

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Educational Technology and Cognitive Development, tech as a literacy tool, project based learning mindsets and methods.