Level Design Lobby - Ep 79: Last of Us 2 Hub Level Design

Level Design Lobby - A podcast by Max Pears - Tuesdays

A fantastic episode as we talk about the evolution of how Naughty Dog have mastered linear level design to more open HUB world level design. Breaking down Seattle level design. Support the podcast: bit.ly/33xpKbG ------ Sponsor GameDev TV ----- bit.ly/3fmaJ2F - 3d C# bit.ly/33ngQRZ - 2d C# bit.ly/2XbkF8Q - Break into Industry bit.ly/33bKLMv - Unity RPG Combat bit.ly/3jYvG71 - UE4 Blueprint ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW