The Barash Files 005 — Playtesting and Cube Feedback

Lucky Paper Radio - A podcast by Andy Mangold and Anthony Mattox - Mondays

View all cards mentioned in this episodeIn the final installment of ”The Barash Files” (at least for now!), Zach — game designer at Wizards of the Coast — talks with Andy and Anthony about playtesting. The three talk about how they approach getting feedback on their specific different environments and how they use that information.Discussed in this episode:Episode 15: Playtesting & TheorycraftingEpisode 231: The Barash Files 001 — The Principles of Game DesignThe Cascade CubeNeoclassical CubeOld Border Foil Cube100 OrnithoptersRegular CubeThe Mono Black CubeThe Null HypothesisKill Your DarlingsThe Turbo CubeUMA+ CubeCheck us out on Twitch and YouTube for paper Cube gameplay.You can find the hosts’ Cubes on Cube Cobra:Andy’s “Bun Magic” CubeAnthony’s “Regular” CubeYou can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:Lucky PaperPO Box 4855Baltimore, MD 21211If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.Musical production by DJ James Nasty.Timestamps0:00 - Intro3:44 - What is ‘playtesting’? How do you ‘playtest’ a cube?9:55 - What kinds of feedback can players be trusted to give?16:22 - How does Andy ask for feedback on the Neoclassical Cube and 100 Ornithopters?28:24 - How does Anthony ask for feedback on Regular Cube, the Mono Black Cube, and the Turbo Cube?40:14 - How does Zach ask for feedback on The Cascade Cube, and what is the story with Crashing Footfalls?52:17 - The ballad of Aura Shards in 100 Ornithopters1:06:54 - A note on ego when you receive feedback