Thinking Beyond Mechanisms Ep 9

Ludology - A podcast by Erica Hayes-Bouyouris, Sen-Foong Lim

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here:  https://www.youtube.com/watch?v=fCCfeAvlNeQ