60 // Real materials with Dan LaCivita

Metamuse - A podcast by Adam Wiggins, Mark McGranaghan

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Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills. Discuss this episode in the Muse community Follow @MuseAppHQ on Twitter Show notes Dan LaCivita Play @createwithplay Karate Kid UI pattern Play’s Slider Figma Mirror, Sketch Mirror WYSIWYG Spatial Interfaces Play’s spatial UI Honor the Material Metamuse episode with David Hoang Play’s UIButton, Apple’s UIButton Textfield, UICollectionView iOS Design System for Figma Metamuse episode with Paulo Pereira Higher Fidelity Prototype Origami, Protopie iOS 15 Modals & Haptics Bezier Curves Waterfall Methodologies Principles of Product Development Picker in Play Ken Adam: The Art of Production Design Early Ideation Play’s Launch article on Medium User Testing No-Code, Low-Code Variables in Play Glide, Adalo HyperCard Gradual Enhancement Low Floor, High Ceiling SwiftUI Charts