Building a Level Viewer for The Legend Of Zelda - Twilight Princess
Programming Tech Brief By HackerNoon - A podcast by HackerNoon
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This story was originally published on HackerNoon at: https://hackernoon.com/building-a-level-viewer-for-the-legend-of-zelda-twilight-princess. I programmed a web BMD viewer for Twilight Princess because I am fascinated by analyzing levels and immersing myself in the details of how they were made. Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #reverse-engineering, #bmd, #game-development, #the-legend-of-zelda, #level-design, #web-bmd-viewer, #level-viewer-for-zelda-game, #hackernoon-top-story, and more. This story was written by: @hackerclz1yf3a00000356r1e6xb368. Learn more about this writer by checking @hackerclz1yf3a00000356r1e6xb368's about page, and for more stories, please visit hackernoon.com. I started programming a web BMD viewer for Twilight Princess (Nintendo GameCube) because I love this game and as a game producer, I am fascinated by analyzing levels and immersing myself in the details of how they were made.