Game Designer Workshop Episode 4: Playtesting

Role Playing Public Radio - A podcast by Ross Payton

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News: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out! Synopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb’s recent playtesting of Red Markets.