RPPR Episode 14: The Top Ten Books You Never Knew You Needed

Role Playing Public Radio - A podcast by Ross Payton

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Music: Can’t Judge a Book by Robin Sylar Promos: Bearswarm Podcast, Nuketown Radio and the Game Traveler Hosted by Ross Payton and Tom Church New: RPPR Donations We now accept donations to cover the cost of hosting and equipment for our podcast. If you’re a fan of RPPR, contribute. You can set up a $2 monthly subscription fee or donate a one time fee. Contact us if you’re interested in sponsoring an episode of RPPR. [donation] Synopsis: Gamers should broaden their horizons on occasion. To that end, we each picked five books or types of printed media that can do just that and we discuss how to implement each title’s content. These apply to both player and GM, as a clever player can get great character concept ideas or tactics for the game while GMs get a treasure trove of game material. ‘ Tom has updated the classic poem “Casey at Bat” with the Palladium RPG, Rifts, in mind. Plus, shout outs and an anecdote. Find out the conclusion of an 8 month WW2 GURPS campaign where I was a player for once! My Top Five * Storyteller by Kate Wilhelm * Gift of Fear by Gavin De Becker * Deep Survival by Laurence Gonzales * Mythologies by Roland Barthes * How to Make War by James Dunnigan / Howdunit by Lee Lofland / Bulfinch’s Mythology by Thomas Bulfinch Tom’s Top Five * Newspapers * Punisher Comics – current MAX run by Garth Ennis * City Tour Guides * Zoology Books * Janes Military Guides Shout Outs Mount & Blade: An excellent indie PC game of medieval combat and adventure. Players create an adventurer, raise an army of soldiers and rampage across the country side, battling whatever foes stand in your way. Virtually no plot, minimal RPG character development, but great action and it’s tremendously fun to run down dozens of peasants with a heavily armed knight on horseback. Wrongside: A comic of politics, intrigue, genocide, and fashion right out of the Final Fantasy school of design. Also, furries. Dwarf Fortress: An ASCII graphic strategy/simulation game that puts you in control of seven dwarves and a wagon in a randomly generated world. The object being of course, to build a fortress. Of course, dwarves are strange little creatures and subject to strange whims and bad luck. That and Dwarf Fortress is a staggeringly complex game that keeps track of every dwarf’s emotional state, fluid mechanics and erosion, among other things. It is in fact, INSANE. Play it…if you dare.