RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design

Role Playing Public Radio - A podcast by Ross Payton

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News: Patreon is keeping the current fee structure. If you canceled your patronage to RPPR because of the proposed changed, fear no more! Everything will be the same. Synopsis: Labyrinths and mazes may seem similar but they diverge in one important aspect. A labyrinth has only one path to its goal (linear) while a maze features multiple paths to multiple destinations (nonlinear). Bill and I talk about designing linear and nonlinear scenarios and their place in creating great campaigns. We also have shout outs and anecdotes! Shout Outs * The Labyrinth in Culture and Society:A fascinating examination of the trope from ancient to modern times. * Retronauts podcast: Old school vidya games covered in detail. * Ultimate Beastmaster: Why do I find this dumb show so entertaining? * I Only Listen to the Mountain Goats: More than you could ever imagine about the band and their songs. * Killing Floor 2: Now with chicken suit. All is complete. * Node Based Scenario Design: Good blog article on the episode’s topic. * Night in the Woods: Fun indie video game about living in a small town. * Chillhop Music: A lofi hip hop record label. I dig it! Song: Old Haunts by 2 Mello