RPPR Episode 165: The Importance of Gear in RPGs
Role Playing Public Radio - A podcast by Ross Payton
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Many RPG campaigns inevitably have at least one session that’s more about shopping for new items and gear. Some players love it and others hate it. How important are items and associated game mechanics for them? Caleb, Jay B, and I discuss the differing philosophies of items in various RPGs, from Phoenix Command’s detailed rules to Fiasco’s non-existent rules for items. We also discuss an upcoming gear book for Red Markets, plus shout outs and anecdotes. News: Party Fowl is out! If you haven’t already got a copy of the best duck-themed social gathering board game of 2019, then get yours today! Also, I am going to Australia next month, but RPPR will still be going strong. I will be posting about my trip on Twitter and Instagram. Shout Outs * Kingdom: A show about a zombie outbreak in medieval Korea. * The Order: A show about secret society of mages fight werewolves on a college campus. * The Umbrella Academy: A show based on the comic. Wes Anderson meets the X-Men. * Devotion: A great horror video game about a family in Taiwan in the 80s. * The BSA Red Markets campaign: Playtesting mass combat rules for Red Markets. * Call to Adventure: a new board game by Brotherwise Games. Review forthcoming! * Velvet Buzzsaw and Blurred Lines: A movie and a documentary about the art world. Music: Automated Refrains by Dan Terminus