Consequence, Comfort & Modern Adventure Games
The Classic Gamers Guild Podcast - A podcast by Anna & Paul - Tuesdays

This week Anna & Paul look at how Sierra and LucasArts approached making their games, the role of an adventure game and how consequence fell out of favor, with modern adventure games largely adapting the comfort approach to game play. Stay tuned to the end for a special announcement and please listen to this responsibly. Mangia! Support the kickstarter for Soup's On: Music from the 7th Guest & The 11th Hour Shek out our friends in the Adventure Game Hotspot Network ! Space Quest Historian Adventure Game Geek OneShortEye Conversations with Curtis Adventure Game Hotspot Wishlist our adventure game maybe! ThePhantomFellows.com The Phantom Fellows on Steam Say hi I guess! Twitter (Anna) - @CGGpodcast Twitter (Paul) - @PhantomFellows Join the group and talk about neat stuff! Facebook Page Facebook Group Instagram Send us your words! E-mail: [email protected] Become a Patreon to support the show? www.patreon.com/ClassicGamersGuild "CGG Theme" and "A Minor Concussion" by The Volume Remote Intro greeting by (and thank you to) Hope Kodman VonStarnes And finally, I'm gonna have to go ahead and ask you- I am once again asking you, to wishlist my game. I'm workin real hard on it, full time, and I think you're gonna love it. BUT, I'm gonna need you to tap on this and then tap several more times, until it's wish listedOMG THANK YOU SO MUCH ThePhantomFellows.com The Phantom Fellows on Steam