Making Call of Cthulhu Scary
The Good Friends of Jackson Elias - A podcast by Paul Fricker, Matthew Sanderson and Scott Dorward - Tuesdays
We’re back and we’re hiding under the bed. Maybe this dark, twisted shape that’s creeping around the house won’t find us here. The anticipation is making us quake in terror. Not knowing what the hell it is definitely doesn’t help. How did we end up in this state? And, more importantly, how can we make other people feel like this? Main topic: Making Call of Cthulhu Scary This episode is our look at what makes a game of Call of Cthulhu scary. We focus on Call of Cthulhu because that’s what we do, but the elements we discuss could apply to any horror game. Fear is a pretty universal thing. When we say that fear is universal, we mean that there are some main strands of fear that run through us all. The specifics and triggers may be different, but there are many commonalities. Inspired by this article in Psychology Today, we go through some of these basic fears, looking at how they might come into play. Not every attempt to be scary works. Additionally, we offer some tips about the techniques we use and some insights into if and how we’ve been scared by games. Is scaring players possible or even desirable? Are there right ways and wrong ways to make people feel uncomfortable at the gaming table? Where does that line lie? Links Other things we mention in this episode include: * The Descent (2005) * The film about an avalanche that Matt mentioned but couldn’t remember seems to be Force Majeure (2014). * The Call of Cthulhu Facebook group * Current 93 *