Episode 3 - Colour Cycling
The Life & Times of Video Games - A podcast by Richard Moss
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Illustrator Mark Ferrari's artwork was so good it forced Lucasfilm Games to develop new graphics programming techniques so they could fit it on a floppy disk, and force the rest of the industry to come along with them. This is the story of Mark and his pioneering, world-renowned colour cycling and palette shifting techniques, which could be used to make a single computer illustration appear alive.