SEGA Saturn Part 1
They Create Worlds - A podcast by Alex Smith, and Jeffrey Daum
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TCW Podcast Episode 206 - SEGA Saturn Part 1 In this in-depth exploration of the SEGA Saturn, our focus delves into the intricate technology that underpins the console. We delve into the challenges associated with 3D modeling, collision detection, and object occlusion, scrutinizing how the Saturn, primarily a sprite-based system, manages to incorporate 3D elements. The pivotal moment arrives with the announcement of the Sony PlayStation, prompting SEGA's aspirations for enhanced 3D capabilities. SEGA sought Hitachi's involvement to augment the machine's speed for handling 3D demands. Fortuitously, the utilization of the SH2 chip presented an opportunity for two processors to collaborate seamlessly. Our discussion delves into the profound technical intricacies, laying the groundwork for the subsequent episode where we will unravel the repercussions of these technological endeavors for SEGA and the Saturn. TCW 127 - Dreams of SEGA: http://podcast.theycreateworlds.com/e/dreams-of-sega/ TCW 129 - The Crash That Almost Was: http://podcast.theycreateworlds.com/e/the-crash-that-almost-was/ Workstation VS Desktop: https://www.youtube.com/watch?v=KpBWaiWcXAk Workstation VS Gaming PCs: https://www.youtube.com/watch?v=IMSx2MUHSWM The Abyss - CGI Making of 1989: https://www.youtube.com/watch?v=gAFIUuFRkBA Terminator 2 Advanced Photorealistic Morphing: https://www.youtube.com/watch?v=37YrnLbQda0 How Did They Get the CGI in Jurassic Park to Look so Good?: https://www.youtube.com/watch?v=l4UuQxjFpfU TCW 087 - Virtual History: http://podcast.theycreateworlds.com/e/virtual-history/ Z-Buffer - Friday Minis: https://www.youtube.com/watch?v=F9GyYKcLDaw How Games Have Worked for 30 Years to Do Less Work: https://www.youtube.com/watch?v=CHYxjpYep_M Doom Engine - Limited but still 3D: https://www.youtube.com/watch?v=ZYGJQqhMN1U Collision Detection in Quake: https://www.youtube.com/watch?v=wLHXn8IlAiA MDShock: https://mdshock.com/ RISC vs CISK: https://www.youtube.com/watch?v=6Rxade2nEjk Universal Logic Gates: https://www.youtube.com/watch?v=jPLg_P9dHNY Rodrigo Copetti Technical Breakdown Website https://www.copetti.org/ SEGA Saturn Architecture: https://www.copetti.org/writings/consoles/sega-saturn/ SEGA Saturn Polygon Distorted Sprite Demo: https://www.youtube.com/watch?v=8TleepxIORU Why Was the SEGA Saturn so Hard to Develop On: https://www.youtube.com/watch?v=oa5pIfDvd68 Why Triangulate Game Assets: https://www.youtube.com/watch?v=6oY_Ogj9Gh0 New episodes are on the 1st and 15th of every month! TCW Email: [email protected] Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/