BangBang Survivor $600k/day revenue: One step closer to West or just a clone of Doodle Magic?
two & a half gamers - A podcast by Lancaric.me

Bang Bang Survivor is finally a game where Jakub can discuss social features. Monetization is much more fleshed out. The art is much more approachable. UI is much better, even though it's still sh*t. I'm sorry. It's... BangBang Survivor is a Roguelike shooting game with unique graphic style. The story is set in a future era where a natural disaster sweeps the Earth, causing a rapid spread of biochemical infections and unleashing hordes of zombies. By that time, natural resources are scarce, and civilization are severely damaged. Players will take on the role of an outstanding commander to protect humanity and rebuild the Earth, utilizing various skills to fend off endless zombie attacks and defend our territory. This is no BS gaming podcast 2.5 gamers session #113. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Youtube: https://youtu.be/JKI3IdKJdPE Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic intro 02:58 Insights into Chinese Game Development 06:04 Monetization Strategies and Social Features 10:04 Exploring Game Mechanics and User Experience 28:23 Game Monetization and Ad Revenue: A Detailed Analysis 30:39 Creative Strategies for Game Advertising 31:26 Improving User Interface and Game Features 32:21 Ad Revenue Breakdown and Missed Opportunities 53:40 Closing Remarks and Acknowledgments --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Comparison of 'Bang Bang Survivor' and 'Doodle Magic' Insights into Chinese game development and monetization strategies Discussion on social features and player engagement in mobile games Exploration of game mechanics, balancing, and user experience Insights into the mobile gaming industry and revenue generation Detailed analysis of game monetization and ad revenue Insights into creative strategies for game advertising Discussion on the potential for Western market success Considerations for improving ad revenue through better integration The need for streamlining game progression for Western audiences --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://lancaric.substack.com/p/match-3d-ua-playbook-real-data-inside?r=7qqaf Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai