Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)

two & a half gamers - A podcast by Lancaric.me

This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠, Youtube: ⁠https://youtu.be/1a3L9sx0EbE Agenda 00:00 Intro 02:02 Great time not to have Felix on 02:50 Why are we talking about Call of Dragons? 04:16 Game design intro 06:15 TOP10 4X strategy games 13:13 Jakub finally struggles to play games on an emulator 14:15 Revenue per download comparison 16:20 Jakub showcases the Call of Dragons gameplay 18:58 Hello Supercell! 19:59 Noob vs. Pro game 24:04 Mr. Gachapoooool is back in the game 25:00 Players are the content 31:32 Hospitals in 4X games 37:52 These games have 150k spend depth 38:35 User acquisition intro 38:41 Soft launch of CoD 41:10 Top 10 countries - revenue wise 42:39 Competitors 43:18 Retention comparison 45:12 UA channel mix 45:40 Creative showcase 51:20 Interesting tidbits 54:00 Viva La Dirt League 57:15 Call of Dragons overall rating Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on Youtube, Spotify, and Apple! Please share feedback and comments - [email protected] If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric New article: https://lancaric.me/ua-manager-life-post-idfa-reality