Dark War Survival Review: If Whiteout Survival & Last War had a baby. This is it! And it's a Zombie

two & a half gamers - A podcast by Lancaric.me

Today, we discuss the evolution of gaming, focusing on the game Dark War Survival and its mechanics, storytelling, and monetization strategies. We explore how the game integrates emotional engagement through its narrative and character development, particularly highlighting the emotional hook of saving a sick dog. The discussion also delves into market trends, user acquisition strategies, and the competitive landscape of 4X games, emphasizing the importance of effective onboarding and monetization tactics in the gaming industry. We discuss the evolution of game mechanics, the impact of user acquisition strategies, and the role of AI in marketing. The conversation highlights the changing landscape of game design and monetization, emphasizing the importance of adaptability in a competitive market. We also highlight the transformative impact of AI on creative production, particularly in the gaming industry. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jani Torppa, Matej Lancaric⁠ Youtube: https://youtu.be/_l6Jb1P2TbE Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Chapters 00:00 Epic Intro 03:06 Gameplay Mechanics of Dark War Survival 05:58 Storytelling and Emotional Engagement in Gaming 11:57 Monetization Strategies and Emotional Hooks 18:02 Market Trends and Competitive Analysis 20:57 User Acquisition and Cost Per Install (CPI) Insights 25:04 The Economics of Game Downloads 29:23 Revenue Trends in 4X Games 30:36 The Evolution of Game Mechanics 34:30 The Impact of User Acquisition Strategies 39:03 The Role of AI in Game Marketing 44:26 The Future of Game Design and Monetization 49:35 AI in Creative Production 51:08 The Impact of AI on Engagement 52:37 Interactive Storytelling and Game Design 54:55 Trends in Game Marketing and User Acquisition 56:19 The Role of AI in Game Development 01:00:00 The Future of AI in Gaming and Marketing 01:07:25 Final Thoughts and Ratings --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Latest AI guide - https://lancaric.me/ugc-guide-ai-user-acquisition/ Jani Torppa Founder & COO Geeklab https://www.linkedin.com/in/jani-torppa-80480a122/ https://geeklab.app/ https://audiencelab.ai/ Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Dark War Survival employs a zombie apocalypse theme to attract players. The game features a strong narrative and emotional engagement. Monetization strategies include emotional hooks like saving a sick dog. UA costs in 4X games can be very high. UA strategies in 4X are evolving, focusing on broad appeal and engagement. The approachability of games is key to attracting a larger player base. ASO strategies may become less relevant if user acquisition is effective. The future of gaming & UA will heavily rely on AI technologies. The pace of innovation in the gaming industry is accelerating due to AI. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric.