Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review
two & a half gamers - A podcast by Lancaric.me

Welcome to Star Wars Hunters - where under the bright lights of the Arena, survivors of the fallen Galactic Empire and new heroes alike face-off in spectacular gladiatorial battles that will solidify the victors as legends throughout the galaxy. Love shooter games and arena combat games? Then get ready to dominate your opponents in Star Wars: Hunters. This is no BS gaming podcast 2.5 gamers session #116. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Podcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Introduction and Compliments to Jakub 01:09 Introducing Star Wars Hunters 04:00 The Confusing Menu Design 05:19 Comparing Star Wars Hunters to Other Mobile Games 08:36 Monetization and Revenue Potential 10:26 Gameplay Overview: Hero Shooter and Objectives 13:02 Gameplay Experience and Controls 15:08 Monetization: Battle Pass and Cosmetics 20:06 The Misuse of the Rewarded Ad Button 23:00 The Potential and Flaws of Star Wars Hunters 25:06 Power Progression and Monetization 27:05 Roster Size and IP Licensing 28:15 Potential of PvE Content 29:31 Marketing Strategies and Creatives 30:32 Uncertain Future of Star Wars: Hunters --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Star Wars Hunters is a mobile game that features a 4v4 hero shooter gameplay. The game has a variety of cosmetics, but the differentiation is limited, and the monetization mainly focuses on unlocking characters sooner. The menu design of the game is confusing and overwhelming, making it difficult for players to navigate. The hosts express disappointment with the lack of meaningful power progression and the abundance of scripted quests. The misuse of the rewarded ad button in the game is seen as a missed opportunity for additional monetization. Despite its flaws, the hosts acknowledge that the game has potential and could have been more successful with better execution. Star Wars: Hunters lacks power progression and struggles with monetization. The small roster of characters and lack of recognizable IP may contribute to its limited success. The game could benefit from adding power progression elements or PvE content. The marketing efforts include high-quality creatives on platforms like Facebook, Google, TikTok, and YouTube. The game has received organic traction, but its long-term success is uncertain. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes