Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)
two & a half gamers - A podcast by Lancaric.me

This is no BS gaming podcast 2.5 gamers session #68. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič, For the actual gameplay, check out Youtube: https://youtu.be/v_n2Keqk_vI Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com! Agenda: 00:00 Epic intro 01:30 Cheap guys complaining about stuff 04:32 Dear listeners, this is Jakub 04:50 Felix has to start talking about the game (oh wait!) 05:02 Google ads for Floodrush! 07:44 New genre unlocked: Army something 12:44 Jakub enjoys killing other players 17:05 The biggest issue of Floodrush 19:11 Matej is the best player on the island 21:50 Random starting deck 27:50 Not usual random gachapoool 29:30 Ship level is tied to everything 34:24 Squad Busters vs. Floodrush comparison 37:48 Islands/water works on the marketability level 39:00 Rating time! 40:24 Felix got a little bit confused in the rating game 43:09 Monetisation potential of the game 43:50 Cry me an admon river 45:50 teaser for the next episode Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on Youtube, Spotify, and Apple! Please share feedback and comments - [email protected] If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Foodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design