Triple Match City: New Evolution of casual (Match 3D) games
two & a half gamers - A podcast by Lancaric.me

In this episode, we delve into the intricacies of a new game, Triple Match City, exploring its gameplay mechanics, revenue performance, and user experience. We discuss the game's innovative features, monetization strategies, and the impact of ads on user retention. The conversation highlights the evolving landscape of mobile gaming and the clever tactics developers use to engage players while maximizing revenue. We discuss the importance of understanding user behavior to optimize revenue, the effectiveness of different gameplay mechanics, and the challenges faced in user acquisition. The conversation also highlights innovative concepts in game design and the potential future directions for mobile gaming. This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Youtube: https://youtu.be/bZKQBoNWlVg Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q Agenda 00:00 Epic intro 01:25 Introduction to the Podcast and Triple Match City 02:57 Game Performance and Revenue Insights 05:55 Gameplay Mechanics and Innovations 08:56 User Experience and Ad Integration 12:02 Monetization Strategies and User Retention 14:55 Final Thoughts and Future Predictions 18:45 Game Monetization Strategies 21:06 User Segmentation and Revenue Insights 23:00 Creative Concepts in Game Design 26:01 Gameplay Mechanics and User Engagement 30:02 Future Prospects and Challenges 34:01 Final Thoughts and Ratings --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Triple Match City has shown unexpected revenue growth despite low download numbers. The game incorporates innovative gameplay mechanics that blend match-3 and hidden object genres. The game features sandbox levels that challenge players to collect various items within a time limit. The conversation highlights the role of user acquisition in the game's success. We note the clever design choices that keep players engaged and willing to spend. The episode concludes with predictions about the future of mobile gaming and its monetization trends. Understanding user segmentation is crucial for monetization. User acquisition remains a challenging aspect of mobile gaming. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes