two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full analysis!
two & a half gamers - A podcast by Lancaric.me

This is no BS gaming podcast 2.5 gamers session #13. This week we’re starting a brand new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it. Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič Youtube: https://youtu.be/p-9ls_UOFPM Agenda 2:00 Intro 3:10 Topline information about Rovio 8:20 Game Design 16:00 Same game different IP 28:30 User Acquisition 31:00 Diversifying UA channels 43:00 AdROAS UA campaigns 44:25 Ad monetisation 45:00 LAT traffic 52:20 Brand lift studies 52:50 Best practices for pre-prompt ATT window 56:00 Takeaways & Summary Topline information about Rovio: 2021 Revenue Eur286.2 million that’s 5% up from 2020 but down 1% from 2019 Pretty flat revenue growth 2017 revenue (year went public) EUR297m 66% Revenue from USA, 21% from EMEA and 12% from Asia 80% IAP, 15% Ads, 3% Licensing deals, 2% other deals 5m Daily Active Users in 2021 Claiming a 93% global awareness of Angry birds “Put 10 people in a room and only 1 hasn’t heard of me. That’s probably the baby who doesn’t have the internet yet.” Rovio went public at around EUR11.80/share and is currently trading around EUR7.20/share which is up from about EUR5 in late 2021. MarCap is around EUR603 meaning that Rovio trades at about a 2.1x rev multiple. New Rovio CEO commits to making more acquisitions Please share feedback and comments - [email protected] / lancaric.me