two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?
two & a half gamers - A podcast by Lancaric.me

Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #8. Let’s dive in. Youtube: https://youtu.be/f_3GRQ8Wl-Y Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič Game Design fundamentals discussion: Remo asking questions Felix & Lanco answering then Remo using militant pessimism How to start with Game Design? Mobile industry vs Premium/ Indie games? What is hard and challenging about GD? Can everybody do it? (everybody does it already :D) What are the main skills that define a game designer? How do game design tests work? What is an ideal background for a game designer? “Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that” How ideas for new games are born? Ask me anything What’s the most you’ve been able to affect D1, D7, D30 retention with game features? When should you kill (give up) on a game? What’s the difference between a good game designer and shitty one? Please share feedback and comments - [email protected] / lancaric.me