WCA #298 with Nathan Smith - Sound Design, Storytelling, Inspiration from Challenges, Learning from Failure, and The Nuances of Recording Guns
Working Class Audio - A podcast by Working Class Audio - Mondays
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Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King. In this episode, we discuss: Musical Beginnings Sound Design The Rose Parade Film Audio Roles Game Audio Storytelling What to Charge Work Slowdowns Nathan's Youtube Channel The Reasons to Record at 192Khz The Inspiration of Sylvia Massey The Nuances of Recording Guns Covert Grocery Store Recording Inspiration from Challenges Gear Advice Helicopters Learning from Failure Matt's Monologue: Audio Minimalism Links and Show Notes Nathan on Linkedin: https://www.linkedin.com/in/nathanleesmith/ Nathan's Youtube Channel: https://www.youtube.com/user/nathansleesmith WCA on Instagram: https://www.instagram.com/working_class_audio Support WCA - Go Ad-Free! https://glow.fm/workingclassaudio/ Connect with Matt on Linkedin: https://www.linkedin.com/in/mattboudreau/ Current sponsors & promos: https://bit.ly/2WmKbFw Working Class Audio Journal: https://amzn.to/2GN67TP Credits: Guest: Nathan Smith Host: Matt Boudreau WCA Theme Music: Cliff Truesdell Announcer: Chuck Smith Editing: Anne-Marie Pleau & Matt Boudreau Additional Music: The License Lab