96 Episodes

  1. The Game Takes Shape

    Published: 6/18/2025
  2. The Rules Tell a Story

    Published: 6/4/2025
  3. Epilogues in Games

    Published: 5/21/2025
  4. Balancing the Pendulum

    Published: 5/7/2025
  5. Now You're the Bad Guy

    Published: 4/23/2025
  6. Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

    Published: 4/9/2025
  7. It’s My Playtest and I’ll Cry If I Want To

    Published: 3/26/2025
  8. Pacing

    Published: 3/12/2025
  9. Insights and Secrets

    Published: 2/26/2025
  10. Rewards and Prizes

    Published: 2/12/2025
  11. The Art of Perfect Art

    Published: 1/29/2025
  12. What Makes a Good Playtest?

    Published: 1/15/2025
  13. When Mechanics Don't Match

    Published: 12/25/2024
  14. Going Places! (or, Navigation Mechanics in Games)

    Published: 12/11/2024
  15. A Moment of Rest

    Published: 11/27/2024
  16. Finding Community Again

    Published: 11/13/2024
  17. Levels of Doneness

    Published: 10/29/2024
  18. Judging a Book by Its Cover

    Published: 10/16/2024
  19. The Ideas You'll Be Buried With

    Published: 10/2/2024
  20. Designing a Spooky Game (Part 4): Finally, the Playtest

    Published: 9/18/2024

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.