Level Design Lobby
A podcast by Max Pears - Tuesdays

252 Episodes
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Level Design Lobby - How to approach Stealth Design
Published: 6/11/2024 -
Level Design Lobby - Reading Materials #61
Published: 6/4/2024 -
Level Design Lobby - Redesigning Others Levels
Published: 4/23/2024 -
Level Design Lobby - Design through production
Published: 4/16/2024 -
Level Design Lobby - Reading Materials #60
Published: 4/9/2024 -
Level Design Lobby - Inspiring Through Design
Published: 3/26/2024 -
Level Design Lobby - Designing Boss Battles
Published: 3/19/2024 -
Level Design Lobby - Reading Material #59
Published: 3/12/2024 -
Level DesignLobby - Unionise
Published: 2/20/2024 -
Level Design Lobby - Tools to make Level Design Better
Published: 2/13/2024 -
Level Design Lobby - Reduendcy Sucks, but this can help!
Published: 2/6/2024 -
Level Design Lobby - Reading Material #58
Published: 1/31/2024 -
Level Design Lobby - Giving Talks
Published: 10/31/2023 -
Level Design Lobby - Reading Material #57
Published: 10/17/2023 -
How I Designed Cybperpunk 2077 Levels
Published: 9/26/2023 -
Conversing with Players Spatial Composition - Level Design
Published: 9/12/2023 -
Level Design Lobby - Reading Material #56
Published: 9/5/2023 -
Level Design Lobby - Career Growth Part 2
Published: 8/29/2023 -
Crafting Level Design for Combat
Published: 8/22/2023 -
Level Design Lobby - Narrative Designers
Published: 8/15/2023
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/