Level Design Lobby

A podcast by Max Pears - Tuesdays

Tuesdays

252 Episodes

  1. Level Design Lobby - How to approach Stealth Design

    Published: 6/11/2024
  2. Level Design Lobby - Reading Materials #61

    Published: 6/4/2024
  3. Level Design Lobby - Redesigning Others Levels

    Published: 4/23/2024
  4. Level Design Lobby - Design through production

    Published: 4/16/2024
  5. Level Design Lobby - Reading Materials #60

    Published: 4/9/2024
  6. Level Design Lobby - Inspiring Through Design

    Published: 3/26/2024
  7. Level Design Lobby - Designing Boss Battles

    Published: 3/19/2024
  8. Level Design Lobby - Reading Material #59

    Published: 3/12/2024
  9. Level DesignLobby - Unionise

    Published: 2/20/2024
  10. Level Design Lobby - Tools to make Level Design Better

    Published: 2/13/2024
  11. Level Design Lobby - Reduendcy Sucks, but this can help!

    Published: 2/6/2024
  12. Level Design Lobby - Reading Material #58

    Published: 1/31/2024
  13. Level Design Lobby - Giving Talks

    Published: 10/31/2023
  14. Level Design Lobby - Reading Material #57

    Published: 10/17/2023
  15. How I Designed Cybperpunk 2077 Levels

    Published: 9/26/2023
  16. Conversing with Players Spatial Composition - Level Design

    Published: 9/12/2023
  17. Level Design Lobby - Reading Material #56

    Published: 9/5/2023
  18. Level Design Lobby - Career Growth Part 2

    Published: 8/29/2023
  19. Crafting Level Design for Combat

    Published: 8/22/2023
  20. Level Design Lobby - Narrative Designers

    Published: 8/15/2023

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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/