Role Playing Public Radio
A podcast by Ross Payton
Categories:
421 Episodes
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What RPGs can learn from Board Games – Episode 196
Published: 4/21/2023 -
OMG the OGL Situation?! – Episode 195
Published: 1/22/2023 -
Game Designer Workshop: Should We 2E?
Published: 12/5/2022 -
After Hours Preview: Synnibarr Book of Fate
Published: 11/16/2022 -
Episode 194: Game Design in Horror Movies
Published: 10/23/2022 -
Preview of After Hours: Synnibarr Third Edition – Character Creation
Published: 10/10/2022 -
Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
Published: 9/19/2022 -
After Hours Preview: Synnibarr Third Edition Ultimate Adventurer’s Guide
Published: 9/13/2022 -
Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World
Published: 8/23/2022 -
After Hours Preview: Aesthetic Games
Published: 8/15/2022 -
Episode 192: Multiverse Mayhem
Published: 8/2/2022 -
Ludonarrative Dissidents Season 2 Episode 0: Card Mechanics in RPGs
Published: 7/18/2022 -
Episode 191: The Terminator RPG and Licensed Games
Published: 6/27/2022 -
Episode 190: Outcasts in RPGs
Published: 5/23/2022 -
After Hours: AD&D WG7 Castle Greyhawk – Part 1
Published: 4/5/2022 -
Episode 189: Plundering the Public Domain
Published: 3/9/2022 -
Pixel 2 Paper: Quake 1 Part 2 – Slipgate Chokepoint Post-Mortem
Published: 2/19/2022 -
Episode-188: The Blind Eyes – A Blades in the Dark campaign post-mortem
Published: 12/5/2021 -
Pixel 2 Paper: Quake 1 Part 1 – Retrospective
Published: 11/21/2021 -
Episode 187: Red Markets – Cooper County War campaign post-mortem
Published: 11/7/2021
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.