RPG Reanimators

A podcast by RPG Reanimators - Tuesdays

Tuesdays

39 Episodes

  1. S1:E39 – Teaching RPGs and Safety Tools - Consultation with Fiona

    Published: 5/13/2025
  2. S1:E38 – The Code - Dissection with Jon Hook

    Published: 4/8/2025
  3. S1:E37 – Unland - Dissection with Scott Dorward

    Published: 3/18/2025
  4. S1:E36 – The Burning Stars - Dissection with Matt Sanderson

    Published: 3/4/2025
  5. S1:E35 – Realism, Verisimilitude, and Pulp in TTRPGs - Consultation

    Published: 2/4/2025
  6. S1:E34 – Cthork Borg with Richard Kelly - Aberration

    Published: 1/14/2025
  7. S1:E33 – Lights Out, Spilsbury #9485, The Mummy of Pemberley Grange, Wreck this Deck - Choice Cuts 2

    Published: 12/24/2024
  8. S1:E32 – RPG Handouts and Props - Consultation

    Published: 12/10/2024
  9. S1:E31 – Presence - Dissection

    Published: 11/26/2024
  10. S1:E30 – Bedlam Hall - Aberration

    Published: 11/12/2024
  11. S1:E29 – Kingdoms - Consultation with Sophia Tinney

    Published: 10/29/2024
  12. S1:E28 – Flash Cthulhu Short Scenarios - Consultation with MJRRPG

    Published: 10/15/2024
  13. S1:E27 – Field of Screams - Dissection

    Published: 9/25/2024
  14. S1:E26 – Convergence - Dissection

    Published: 9/3/2024
  15. S1:E25 – Music from a Darkened Room - Dissection

    Published: 8/20/2024
  16. S1:E24 – Alien, Chariot of the Gods - Dissection

    Published: 8/6/2024
  17. S1:E23 – The Necropolis - Dissection

    Published: 7/9/2024
  18. S1:E22 – Dead Boarder - Dissection

    Published: 6/25/2024
  19. S1:E21 – Gateway Scenarios - Consultation

    Published: 5/28/2024
  20. S1:E20 – Bringing 1920s Scenarios to Modern Day + The Haunting Dissection (Chaosium Con 2024 Live Panel)

    Published: 5/14/2024

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A discussion-based podcast for GMs where we break down horror ttrpg scenarios for systems like Call of Cthulhu and Delta Green, discuss what worked for us, what didn't, what changes we made while running them, and how it all turned out for the table. Additional special topics include general game philosophies, advice, and occasional actual plays.