The Debug Log

A podcast by thedebuglog.com

Categories:

115 Episodes

  1. Episode 73: Design Patterns: Singleton

    Published: 4/25/2017
  2. Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross

    Published: 4/12/2017
  3. Episode 71: Common Developer Mistakes

    Published: 4/6/2017
  4. Episode 70: Status Updates

    Published: 3/29/2017
  5. Episode 69: Design Patterns: State

    Published: 3/24/2017
  6. Episode 68: How To Pitch Your Game

    Published: 3/17/2017
  7. Episode 67: A Product Manager's Purpose with Vignon Zinsou

    Published: 3/8/2017
  8. Episode 66: Unity Analytics with John Cheng

    Published: 2/23/2017
  9. Episode 65: Makin' Stuff Look Good with Dan Moran

    Published: 2/15/2017
  10. Episode 64: UI/UX: Theory & Practice

    Published: 2/7/2017
  11. Episode 63: Retro Review: What Makes a Game a Classic?

    Published: 1/27/2017
  12. Episode 62: Tales of a Community Manager

    Published: 1/18/2017
  13. Episode 61: Idea Generation

    Published: 1/6/2017
  14. Episode 60: Holiday Special 2016

    Published: 12/23/2016
  15. Episode 59: The Darkside of Development: Culture & Competition

    Published: 12/14/2016
  16. Episode 58: The Darkside of Development: Crunch & Crashes

    Published: 11/30/2016
  17. Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers

    Published: 11/23/2016
  18. Episode 56: Unite 2016 Wrap-Up

    Published: 11/14/2016
  19. Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit

    Published: 10/28/2016
  20. Episode 54: Freelancing in the Game Industry

    Published: 10/19/2016

3 / 6

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.