The Debug Log
A podcast by thedebuglog.com

Categories:
115 Episodes
-
Episode 14: Adventures at Unite 2015
Published: 10/15/2015 -
Episode 13: Best Practices in Mobile Game Development
Published: 10/8/2015 -
Episode 12: Unite 2015 Preview
Published: 9/18/2015 -
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers
Published: 9/11/2015 -
Episode 10: Version Control 101
Published: 9/4/2015 -
Episode 9: Motion Capture on a Budget with James C. Martin
Published: 8/28/2015 -
Episode 8: Top 5 Picks from the Asset Store
Published: 8/21/2015 -
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel
Published: 8/13/2015 -
Episode 6: Virtual Reality and Unity3D
Published: 8/7/2015 -
Episode 5: Playtesting your Game
Published: 7/30/2015 -
Episode 4: Steam Greenlighting with Travis Lacey
Published: 7/22/2015 -
Episode 3: Best Practices in Game Development
Published: 7/16/2015 -
Episode 2: You and Your UI
Published: 7/15/2015 -
Episode 1: You Put My Data Where?!
Published: 7/15/2015 -
Episode 0: Hello World!
Published: 7/15/2015
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.