Building Better Games
A podcast by Benjamin Carcich & Aaron Smith - Tuesdays
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Categories:
81 Episodes
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EP61: How to Get Promoted in Game Dev
Published: 4/23/2024 -
EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
Published: 4/9/2024 -
EP59: Should You Be a Servant Leader in Game Development?
Published: 3/26/2024 -
EP58 Why Your Favorite Games Are Getting More Expensive to Make
Published: 3/12/2024 -
EP57 Addressing the Real Issues of Today's Games Industry
Published: 2/27/2024 -
E56 Solving Despair and Burnout in Game Development with Greg Street
Published: 2/13/2024 -
E55 How to fix the Friction Between Creative Directors & Producers
Published: 2/6/2024 -
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
Published: 1/16/2024 -
E53 How Often Should You Release in Game Dev with Josh Thaler
Published: 1/2/2024 -
E52 How to do User Research in Game Dev with Steve Bromley
Published: 12/19/2023 -
E51 How to Spot a Great Product Manager with Paul Gebel
Published: 12/5/2023 -
E50 How to Launch a Live Service Game with Serge Knystautas
Published: 11/21/2023 -
E49 How to Solve Communication Problems at Your Game Studio
Published: 11/7/2023 -
E48 Why Agility in Game Dev Is Failing Your Team
Published: 10/24/2023 -
E47 The 3 Skills You Need to be a World-Class Game Producer
Published: 10/10/2023 -
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
Published: 9/26/2023 -
E45 How to Become an S-Tier Manager in Games
Published: 9/12/2023 -
E44 How to Build Your Game Better in a Live Service World
Published: 8/29/2023 -
E43 Why You're Struggling with Collaboration with Jim Benson
Published: 8/14/2023 -
E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife
Published: 8/1/2023
Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.