Building Better Games
A podcast by Benjamin Carcich - Tuesdays
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Categories:
102 Episodes
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E82: The Art & Science of Game Prototyping with Leif Johansen
Published: 2/11/2025 -
E81: Why You Aren’t Ready for Where Game Dev Is Going with Leif Johansen
Published: 1/28/2025 -
E80: How UGC Is Transforming The Games Industry with Bungie and Look North World Founder Alex Seropian
Published: 1/14/2025 -
E79: Why AAA is Failing and How to Recover and Other Questions - Our First Q&A Episode!
Published: 12/31/2024 -
E78: How to Lead Game Dev in Uncertain Times, with Omar Kendall
Published: 12/18/2024 -
E77: How You Know Which Game To Make, with Omar Kendall
Published: 12/3/2024 -
E76: How to Market Your Game with Chris and Joe from Ignition Facility
Published: 11/19/2024 -
E75: Why It’s So Hard To Get Players To Play Your Game, with Joe and Chris from Ignition Facility
Published: 11/5/2024 -
E74: How To Write Compelling NPCs For Space Marine 2 with Matthew Garcia-Dunn
Published: 10/22/2024 -
E73: The Challenges Game Studios Face And Saying Goodbye with Aaron Smith
Published: 10/8/2024 -
E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers
Published: 9/24/2024 -
E71: How Baldur’s Gate 3’s Story And Cinematics Were Built with John O’brien and Greg Lidstone
Published: 9/10/2024 -
E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers
Published: 8/27/2024 -
E69: How Product Thinking Can Help Your Game with John Cutler
Published: 8/13/2024 -
E68: How to Create an Effective Game Vision with Graham McAllister
Published: 7/30/2024 -
E67: The #1 Reason Game Dev Fails with Graham McAllister
Published: 7/16/2024 -
E66: How to Optimize Game Development with Patric Palm, Founder of Favro
Published: 7/2/2024 -
E65: How To Do Game Design During Ideation with Greg Street
Published: 6/18/2024 -
E64: Why Estimation In Game Dev Is So Hard
Published: 6/4/2024 -
E63: People, Products, And Playtests: Staying Connected To Your Players (Republish of Episode 1)
Published: 5/21/2024
Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.