Building Better Games
A podcast by Benjamin Carcich & Aaron Smith - Tuesdays
Categories:
81 Episodes
-
E21 How not to Lose Your Game Vision on the Altar of "Getting Shit Done"
Published: 10/11/2022 -
E20 How to Get People on Board with Your Ideas: with Jeff Hackert
Published: 9/27/2022 -
E19 BBG Extras: Tabletop RPGs vs Video Games with Tyler Kamstra of RPGBOT.net
Published: 9/20/2022 -
E18 How to be a AAA Art Director in Game Dev with Tomáš Jech
Published: 9/13/2022 -
E17 Should You Create a Video Game Startup? What Founders Need To Know with Joakim Achren
Published: 8/30/2022 -
E16 How to Staff Up For A Successful Game
Published: 8/16/2022 -
E15 How to Save Your Developers Time: Avoiding Death by JIRA
Published: 8/2/2022 -
E14 How to Make Amazing Content While Avoiding the "Infinite" Quality Bar
Published: 7/19/2022 -
E13 How to Reduce Risk & Ship Your Game: Battling Organizational Fallacies
Published: 7/6/2022 -
E12 Building an Adaptable Engineering Org for Your Game with Jonathan McCaffrey
Published: 6/21/2022 -
E11 Why You Should Embrace HR at Your Game Studio with Dominic Saintfort
Published: 6/7/2022 -
E10 BONUS EPISODE: How to Develop Ownership on Your Team with Randy Tau
Published: 5/30/2022 -
E9 Creating Successful Mods: Flavor Universalis with PDXBigBoss
Published: 5/23/2022 -
E8 How to Lead as an introvert in Games with Grace Liu
Published: 5/10/2022 -
E7 Hiring Part 2: How to Find Talent In Game Dev with Erin Hardman
Published: 4/26/2022 -
E6 Hiring Part 1: How to Hire the Right People for YOUR Org
Published: 4/7/2022 -
E5 How to Turn a Video Game into a Successful Show: Arcane with Alex Yee
Published: 3/29/2022 -
E4 Managing Others Pt 2: How to be a Good Boss
Published: 3/15/2022 -
E3 Managing Others Pt 1: How to be a Good Boss
Published: 3/1/2022 -
E2 How You Lead Creative Content Teams with David Klaus
Published: 2/15/2022
Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.