Building Better Games
A podcast by Benjamin Carcich - Tuesdays
106 Episodes
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E6 Hiring Part 1: How to Hire the Right People for YOUR Org
Published: 4/7/2022 -
E5 How to Turn a Video Game into a Successful Show: Arcane with Alex Yee
Published: 3/29/2022 -
E4 Managing Others Pt 2: How to be a Good Boss
Published: 3/15/2022 -
E3 Managing Others Pt 1: How to be a Good Boss
Published: 3/1/2022 -
E2 How You Lead Creative Content Teams with David Klaus
Published: 2/15/2022 -
E1 People, Products, And Playtests: Staying Connected To Your Players
Published: 2/1/2022 -
S1 EP19 Real Life: Game Design From The Trenches with Ryan "Morello" Scott
Published: 1/11/2022 -
S1 EP18 How To Be A Holistic Leader Part 2: Working At Every Layer
Published: 12/28/2021 -
S1 EP17 How To Be A Holistic Leader Part 1: Our Org Model
Published: 12/14/2021 -
S1 EP16 Real Product Management: Hard-Won Lessons Creating Amazing Products With Darko Vukovic
Published: 11/30/2021 -
S1 EP15 Accountability: Why It's Hard And How To Do It
Published: 11/17/2021 -
S1 EP14 Adventures in AAA Game Design with Andrew Brownell
Published: 11/4/2021 -
S1 EP13 Feedback: Do you really care about the people around you?
Published: 10/19/2021 -
S1 EP12 Scaling Yourself As A Leader: What they didn't teach you.
Published: 10/7/2021 -
S1 EP11 Joining a Team Part 2: Disasters, challenges, and (eventual) successes
Published: 9/21/2021 -
S1 EP10 Joining a Team: Lead with curiosity to avoid some common traps
Published: 9/9/2021 -
S1 EP9 You Can't Firefight Your Way to Success
Published: 8/23/2021 -
S1 EP8 Ahmed Sidky: Agility and driving past your faster horse
Published: 4/28/2021 -
S1 EP7 Incentives: The crucial part of culture you’re not considering - Part 2
Published: 3/17/2021 -
S1 EP6 Incentives: The crucial part of culture you’re not considering - Part 1
Published: 3/16/2021
Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.