Designing Levels for Video Games: The Fika Sessions [Episode 2]

Behind Massive Screens - a Game Development Podcast - A podcast by Massive Entertainment - a Ubisoft Studio

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In this episode of the Fika Sessions, we meet Michael How, Lead Level Designer at Massive Entertainment, to find out more about how levels for video games are made. How do you start putting a level together? How do you make them fun and meaningful? And how do you work with the other game development teams to bring it to life? And perhaps most importantly - what pastry did Michael bring for the fika?