Behind Massive Screens - a Game Development Podcast
A podcast by Massive Entertainment - a Ubisoft Studio
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Categories:
39 Episodes
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#26 - Designing the Characters in Avatar: Frontiers of Pandora
Published: 8/15/2024 -
#25 - Designing the Immersive World in Avatar: Frontiers of Pandora
Published: 7/3/2024 -
#24 - Game Design in Avatar: Frontiers of Pandora
Published: 6/19/2024 -
#23 - Sound Designing Avatar: Frontiers of Pandora
Published: 2/6/2024 -
#22 - The Evolution of (Ubisoft) Connecting Players
Published: 2/6/2024 -
#21 - Snowdrop Game Engine
Published: 11/22/2023 -
#20 - Technical Artistry in The Division 2
Published: 10/18/2023 -
#19 - Community Development for The Division 2
Published: 9/27/2023 -
#18 - The Magic of Online Programming
Published: 6/30/2023 -
#17 - Art Direction in Video Games
Published: 5/30/2023 -
#16 - Designing User Interfaces for Video Games - UI Art
Published: 5/5/2023 -
#15 - Creating Visual Effects in Video Games
Published: 3/30/2023 -
#14 - Using Science to Make Games Better
Published: 2/28/2023 -
#13 - AI in The Division and the Art of Modding
Published: 1/18/2023 -
#12 - Thomas Parrott, author of Compromised, a The Division novel
Published: 12/13/2022 -
#11 - Environment Art
Published: 11/30/2022 -
What is Behind Massive Screens?
Published: 11/15/2022 -
#10 - Adventures in Game Design with Lau Korsgaard
Published: 10/31/2022 -
#9 – Palle Hoffstein, Art Producer
Published: 9/29/2022 -
Episode #8 - Narrative Design
Published: 8/30/2022
Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.