89. Accessing Super Smash Bros.

Furidashi Game Design Academy - A podcast by Nicholas Theisen

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Riffing on Sakurai Masahiro's recent video on the origins of Super Smash Bros., Lauryn and Nicholas discuss fighting games, accessibility, and how to innovate by responding and adapting to genre conventions rather than trying to wholly reinvent them. Sakurai on Super Smash Bros. Furidashi Ep. 11 on controls and accessibility Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality