96. Pentiment

Furidashi Game Design Academy - A podcast by Nicholas Theisen

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In this episode Lauryn and Nicholas discuss the 2022 game Pentiment from Obsidian Entertainment. We look at how the game functions as a form of productive historical revisionism and how attention to historical circumstances works itself out in terms of game mechanics and systems. We also discuss the mystery plot structure and the many ways in which Pentiment subverts it. Opening Music: "Sicut cervus" by Giovanni Pierluigi da Palestrina, performed by The Cambridge Singers Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality