"All of this mess that I'm throwing at you." Fonts; Jank
Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays
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A regular nice roundtable! In the first part this week's episode, Mark leads an examination of how fonts can support gameplay, worldbuilding, and immersion. In the second half, Stephen makes us think—really think—about the benefits of "janky" gameplay. Mark shares some font history facts, Stephen starts his manifesto, and Ellen takes on the case.Mark's new keyboardChel Wong's charity albumPress Reset (new gamedev book) - Jason SchreierWhere to Start with Vlad Taltos (the book series that Ellen mentioned) - Stephen Brust, Tor Books0:09:37FontsHistory and Evolution of TypographyKonstantin Kirilov; Nikolay PetroussenkoFont FabricThe history of fontsPrepressurePopular StandardsISOMini MetroDestinyNight in the WoodsVA-11 HALL-A: Cyberpunk Bartender Action0:39:52JankBalan Wonderworld is a strange game of furry musicalityMichael McWhertorPolygonBalan Wonderland gameplay video Kinda Funny GamescastYouTubeBullet Witch on SteamGoat SimulatorHuman Fall Flat on SteamL.O.V.E.R.S in a Dangerous SpacetimeINSIDEOvercooked