Nice Games Club - a gamedev podcast!
A podcast by Ellen, Stephen, and Mark - Thursdays
Categories:
411 Episodes
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Tutorialization with Puzzles (with Luke Spierewka)
Published: 11/1/2024 -
"Please go vote." Runtime Asset Management; Double Jump vs. Dash
Published: 10/24/2024 -
Combat Design (with Timothy Staton-Davis)
Published: 10/17/2024 -
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
Published: 10/11/2024 -
"Numbers go up." Scoring 101; Turning off the Gamedev Brain
Published: 10/3/2024 -
Optimization (with Jarryd Huntley)
Published: 9/26/2024 -
"It's hard how my mind works." Audio Middleware; Psychic Distance
Published: 9/19/2024 -
Nice Thinking: "Player Personas"
Published: 9/12/2024 -
The Duluth Basement Session
Published: 9/6/2024 -
"Apply your context, thusly." Instructions; Cynicism
Published: 8/29/2024 -
"The lensing effect of the window." Theming vs. Aesthetics; Parries
Published: 8/22/2024 -
Accessibility (with Dave McKee)
Published: 8/15/2024 -
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
Published: 8/9/2024 -
Physics 101 (with Scott Lembcke)
Published: 8/1/2024 -
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Published: 7/25/2024 -
Nice Games Jam: "The Bike Boom"
Published: 7/18/2024 -
"Ellen's going to be so mad!" Creative Direction; Time Management
Published: 7/12/2024 -
The Intersection of Puzzle and Story (with Ron Gilbert)
Published: 7/5/2024 -
"The super-powerful beam or whatever." Code Libraries; Game Overs
Published: 6/27/2024 -
Game Production (with Ryan Adams)
Published: 6/20/2024
The podcast where nice gamedevs talk gaming and game development. Nice!